Corrupted Nun

Unreal 5 Render

Unreal 5 Render

Base Mesh created in Character Creator

Base Mesh created in Character Creator

High res Zbrush Sculpt.

High res Zbrush Sculpt.

Retopo in 3D Coat

Retopo in 3D Coat

Body UV's with PBR materials

Body UV's with PBR materials

The metal parts UV's with PBR materials.

The metal parts UV's with PBR materials.

Character Creator with new skin mesh weight painted.

Character Creator with new skin mesh weight painted.

Unreal 5 Render

Unreal 5 Render

Unreal 5 Render

Unreal 5 Render

Body Material in Unreal 5

Body Material in Unreal 5

Body Instance in Unreal 5

Body Instance in Unreal 5

Metals Material in Unreal 5

Metals Material in Unreal 5

Metals Instance in Unreal 5

Metals Instance in Unreal 5

For this character I started off making a base mesh in Character Creator and then sculpted the creature features in Zbrush where I decided to change the character to a female as I thought turning her into a female would allow for better story telling. I then exported the base mesh into 3D Coat for retopo where I deleted the parts which were altered in Zbrush and done retopo by hand of those parts to work with the base mesh topo. The cross I unwrapped on it's own and made into a IMM Brush in Zbrush with the uv's stacked as the smaller crosses are really seen clearly so the repeated textures wouldn't be to noticeable. Texturing was then done in Substance Painted, the new body mesh was then adding into Character Creator as a cloth and weight painted and posed and the final renders done in Marmoset with ray-tracing.