For this character I started off making a base mesh in Character Creator and then sculpted the creature features in Zbrush where I decided to change the character to a female as I thought turning her into a female would allow for better story telling. I then exported the base mesh into 3D Coat for retopo where I deleted the parts which were altered in Zbrush and done retopo by hand of those parts to work with the base mesh topo. The cross I unwrapped on it's own and made into a IMM Brush in Zbrush with the uv's stacked as the smaller crosses are really seen clearly so the repeated textures wouldn't be to noticeable. Texturing was then done in Substance Painted, the new body mesh was then adding into Character Creator as a cloth and weight painted and posed and the final renders done in Marmoset with ray-tracing.