Shane has a life time of experience working in the art field, specializing in the horror genre. Having worked across all manner of fields from Cover Art & Design, Creature Design & Promotional Art Shane decided to turn his childhood dream into a reality and started his journey to become a game Character Artist several years ago.
Since then he has worked on a characters for indie developers as a free lance artist to working as part of a company team as a character working directly with riggers, animators and the developers. He is now thirsty for an actively looking to join a larger studio as part of team and contribute to bringing more worlds to life.
Creature Artist: 3d Modelling using high to low poly workflow. Texturing using Pbr workflow and testing alternative material set ups for performance in Unreal.